Mag-Pistols

As the default sidearm weapons, Pistols incur large aim penalties when firing at longer range, though the Ranger perk negates this penalty entirely.

Usable by: Rookies, Assaults, Infantry, Engineers, Medics, Scouts, Snipers

Damage: D3
Critical Damage: D2+2*
Movement adjustment: 0
Attacks before reload: 2
Weapon Range: 6

*How to Crit with this weapon
Target is not in cover, dodging, or more than two square away.

Mag-Pistols

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